Tuesday, February 7, 2012

What I Would Have Liked to Know....

I have to admit that Hunted: The Demon's Forge (HTDF) has certainly grown on me.

I know that it's true with most games and most things in life, that the more you do it, the easier it becomes. And with games, the more you play them, the easier the controls becomes and the more fun they tend to be. The thing is, that didn't happen with HTDF, not at the start.

Tim and I love to play games together, so we tried this one together as well. Well, to be 100% truthful, he tried it first. I watched him play and suggested we play Left 4 Dead instead. But we did try to play together. And we kept dying together. Then he went to work and I started playing on my own. Now I feel a bit like a crack addict.But as much as I might love HTDF at the moment, there is one HUGE drawback to the game, and that drawback is almost enough to keep me from returning.What's that big negative you ask? The game save infrequently. Really infrequently. So the short version of what happens is after going through 4 or 5 or 6 "parts" you die and instead of going back to the part just before you end up back at the start. Frustrating! Blood pressure rising! Here comes Mr. Furious...don ta dah dah!

But aside from that rather annoying feature, I have to say I really am enjoying the game. I've even gotten the hang of using magic while I'm fighting, which seems to be key the further you go. Now here are a few things I would have liked to know before I started playing:

1. Those little red and purple jars are good to have. You pick them up automatically when you run over them, just like those shinny  green things (which are broken crystals).

2. That bar across the top of the screen that red on one side and purple on the other? The red is your health & the other is your magic. Those little dots that may or may not be colored in are the extra jars of the good stuff. As long as those little dots are colored in you cannot pick up any more jars.

3. The white glowing vials are regeneration vials. That's what they throw at one another when the other one is down. You cannot carry more than 3 at a time.

4. Lamps and crystal cages may look the same (like Caddock and the Wargar, bad planning here folks!), but they are not. As I have told Tim: "Sometimes a lamp is just a lamp." i.e. stop hacking them to pieces.

5. Hitting the left button above the trigger will use one of your stored health jars. The computer won't ask you. If you hit it, you get it....unless you're full. This may make you want to cry at inopportune moments.  I didn't cry but you can bet your ***** that I made sure E'lara hit those guys where it would do the most damage.

The good news is that we now how the little booklet that tells you what buttons to press to run, skip or jump. The bad news? The book doesn't explain a lot of what I'd like to know!


That's it for now....



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