I have to admit that Hunted: The Demon's Forge (HTDF) has certainly grown on me.
I
know that it's true with most games and most things in life, that the
more you do it, the easier it becomes. And with games, the more you play
them, the easier the controls becomes and the more fun they tend to be.
The thing is, that didn't happen with HTDF, not at the start.
Tim
and I love to play games together, so we tried this one together as
well. Well, to be 100% truthful, he tried it first. I watched him play
and suggested we play Left 4 Dead instead. But we did try to play
together. And we kept dying together. Then he went to work and I started
playing on my own. Now I feel a bit like a crack addict.But as much as I
might love HTDF at the moment, there is one HUGE drawback to the game,
and that drawback is almost enough to keep me from returning.What's that
big negative you ask? The game save infrequently. Really infrequently.
So the short version of what happens is after going through 4 or 5 or 6
"parts" you die and instead of going back to the part just before you
end up back at the start. Frustrating! Blood pressure rising! Here comes
Mr. Furious...don ta dah dah!
But
aside from that rather annoying feature, I have to say I really am
enjoying the game. I've even gotten the hang of using magic while I'm
fighting, which seems to be key the further you go. Now here are a few
things I would have liked to know before I started playing:
1.
Those little red and purple jars are good to have. You pick them up
automatically when you run over them, just like those shinny green
things (which are broken crystals).
2. That bar across
the top of the screen that red on one side and purple on the other? The
red is your health & the other is your magic. Those little dots that
may or may not be colored in are the extra jars of the good stuff. As
long as those little dots are colored in you cannot pick up any more
jars.
3. The white glowing vials are regeneration vials.
That's what they throw at one another when the other one is down. You
cannot carry more than 3 at a time.
4. Lamps and crystal
cages may look the same (like Caddock and the Wargar, bad planning here
folks!), but they are not. As I have told Tim: "Sometimes a lamp is just
a lamp." i.e. stop hacking them to pieces.
5. Hitting the
left button above the trigger will use one of your stored health jars.
The computer won't ask you. If you hit it, you get it....unless you're
full. This may make you want to cry at inopportune moments. I didn't cry but you can bet your ***** that I made sure E'lara hit those guys where it would do the most damage.
The good news is that we now how the little booklet that tells
you what buttons to press to run, skip or jump. The bad news? The book
doesn't explain a lot of what I'd like to know!
That's it for now....
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